Title: What cards used to do
wcbarksdale - April 13, 2010 07:41 PM (GMT)
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If for some reason, the "effects" depend upon the order in which the spells are resolved, a Paradox has occurred. If a Paradox occurs between two cards, the caster of the last one decides what order they get resolved in. Paradox #1: To have the effect send the card to more than one location (graveyard, hand, out-of-play). For example, a Terror and Unsummon are cast in the same instant. This is the most common head-stumper Paradox. Note that if the "effect" of a spell is to cause damage, this does _not_ mean that the card is sent to the graveyard. As per other rulings, a chance is given to prevent the damage first. Paradox #2: To have the effect change a card to be tapped and untapped. This is a difficult one to come up, but if it happens use the Paradox resolution. Note that most often cards are tapped as part of the "cost" of using them, and that untapping is usually an "effect". This is not a paradox, and untapping a card (with Twiddle) after the cost is paid does not cause the action to fail. Also, tapping a card with Icy Manipulator (an "effect") after it is tapped as a "cost" has no effect upon the action. Paradox #3: To have a creature's strength changed to two values. An easy example for this is to cast Giant Growth and Berserk at the same instant. One gives a +3 to creature's power and the other doubles the power. It is obvious that the order of casting matters. The easiest way to avoid this problem is to cast the spells on successive instants. Note that at most times, you are not limited to just one instant of spell casting. However, it is still possible to get this kind of Paradox.
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wcbarksdale - April 13, 2010 07:42 PM (GMT)
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Note that it is polite to not counterspell until the person declares how much mana is actually in that X damage spell, or otherwise finishes what they're doing. |
Be polite, guys
slearch - April 13, 2010 07:43 PM (GMT)
slearch - April 13, 2010 07:43 PM (GMT)
dbuel - April 13, 2010 07:43 PM (GMT)
what in the world is that
wcbarksdale - April 13, 2010 07:46 PM (GMT)
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| Two Raging Rivers result in one extra long river. No more splits. [Snark] |
wcbarksdale - April 13, 2010 07:48 PM (GMT)
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Gaea's Liege: Consider this card to be defending at all times when it is not attacking. |
wcbarksdale - April 13, 2010 07:51 PM (GMT)
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In all ways, the Cockatrice is like the Thicket Basilisk. Look there for rulings. |
slearch - April 13, 2010 07:52 PM (GMT)
| QUOTE (wcbarksdale) |
| QUOTE | | In all ways, the Cockatrice is like the Thicket Basilisk. Look there for rulings and for god's sake stop bothering me. I mean, think for yourself for once. |
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wcbarksdale - April 13, 2010 07:57 PM (GMT)
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Nether Shadow: Note that bringing the Shadow back into play from the graveyard is not a spell, it is a special ability. It cannot be counterspelled. [bethmo 5/14/94] There is nothing limiting a Shadow to only coming into play once per Upkeep, so you can indeed set up an infinite loop with 4 Shadows and a Life Chisel to get an infinite amount of life. This will probably be fixed in the future. [Aahz 11/30/94] The Limited/Unlimited edition version of this card required the payment of its casting cost in order to return it to play. The Revised edition version returns to play for free. [Aahz 7/29/94]
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I had forgotten about this
slearch - April 13, 2010 07:59 PM (GMT)
| QUOTE (wcbarksdale @ Apr 13 2010, 03:57 PM) |
| QUOTE | Nether Shadow: Note that bringing the Shadow back into play from the graveyard is not a spell, it is a special ability. It cannot be counterspelled. [bethmo 5/14/94] There is nothing limiting a Shadow to only coming into play once per Upkeep, so you can indeed set up an infinite loop with 4 Shadows and a Life Chisel to get an infinite amount of life. This will probably be fixed in the future. [Aahz 11/30/94] The Limited/Unlimited edition version of this card required the payment of its casting cost in order to return it to play. The Revised edition version returns to play for free. [Aahz 7/29/94]
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I had forgotten about this
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looks like it went from "can attack the turn it comes into play" to "haste" as well
QED2 - April 13, 2010 07:59 PM (GMT)
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Anything which prevents the follow-through on paying the cost does not stop you from trying again to pay it. |
"the follow-through"
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| The caster of an enchantment is forever considered its controller. |
FOR
EV
ER
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Your opponent is allowed to declare fast effects and instants between any non-fast spells or effect. You may not decline them this ability. For example, if you play a Land, you must allow you opponent to cast any and all instants in any number of "batches" before you may cast a Sorcery or other non-fast spell or effect. [bethmo] |
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| Walls are in all senses creatures. |
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Once sent to the graveyard, a card "forgets" all enchantments and things that happened to it. |
wcbarksdale - April 13, 2010 08:00 PM (GMT)
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+ If used with a Demonic Tutor being the card the other player casts, you do not get to look through that player's library. You get to name a card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. |
QED2 - April 13, 2010 08:06 PM (GMT)
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Face down creatures have their enchantments turned over as well, but the number of enchantments is still visible. [bethmo] |
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A Clone or Doppleganger can be made of a face down creature. You opponent does not need to tell you anything about your creature's power/toughness or abilities. The opponent must, however, inform you of the results of actions you take (i.e. how much damage was done, or whether tapping the creature allows you some special ability). [bethmo]
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Fun times ahead!
wcbarksdale - April 13, 2010 08:06 PM (GMT)
| QUOTE (wcbarksdale @ Apr 13 2010, 03:00 PM) |
| QUOTE | + If used with a Demonic Tutor being the card the other player casts, you do not get to look through that player's library. You get to name a card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. |
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Apparently this is still how it works :pmostare:
wcbarksdale - April 13, 2010 08:14 PM (GMT)
There's a chess variant, Kriegspiel, where you don't see your opponent's pieces, but the game moderator informs you if you attempt to make an illegal move. I wonder if you could play Magic that way?
dbuel - April 13, 2010 08:16 PM (GMT)
| QUOTE (wcbarksdale @ Apr 13 2010, 03:14 PM) |
| There's a chess variant, Kriegspiel, where you don't see your opponent's pieces, but the game moderator informs you if you attempt to make an illegal move. I wonder if you could play Magic that way? |
How would you handle counterspells?
wrathofmoocow - April 13, 2010 08:17 PM (GMT)
| QUOTE (dbuel @ Apr 13 2010, 01:16 PM) |
| QUOTE (wcbarksdale @ Apr 13 2010, 03:14 PM) | | There's a chess variant, Kriegspiel, where you don't see your opponent's pieces, but the game moderator informs you if you attempt to make an illegal move. I wonder if you could play Magic that way? |
How would you handle counterspells?
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Only the best players could play them.
dbuel - April 13, 2010 08:17 PM (GMT)
| QUOTE (wrathofmoocow @ Apr 13 2010, 03:17 PM) |
| QUOTE (dbuel @ Apr 13 2010, 01:16 PM) | | QUOTE (wcbarksdale @ Apr 13 2010, 03:14 PM) | | There's a chess variant, Kriegspiel, where you don't see your opponent's pieces, but the game moderator informs you if you attempt to make an illegal move. I wonder if you could play Magic that way? |
How would you handle counterspells?
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Only the best players could play them.
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a good player would just play around it
wcbarksdale - April 13, 2010 08:22 PM (GMT)
| QUOTE (dbuel @ Apr 13 2010, 03:16 PM) |
| QUOTE (wcbarksdale @ Apr 13 2010, 03:14 PM) | | There's a chess variant, Kriegspiel, where you don't see your opponent's pieces, but the game moderator informs you if you attempt to make an illegal move. I wonder if you could play Magic that way? |
How would you handle counterspells?
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Some stuff obviously wouldn't work, but I imagine you would say ahead of time that you are going to try to cast e.g. Remove Soul at the first opportunity. Then you would get told whether or not you did, etc.
dbuel - April 13, 2010 08:25 PM (GMT)
| QUOTE (wcbarksdale @ Apr 13 2010, 03:22 PM) |
| QUOTE (dbuel @ Apr 13 2010, 03:16 PM) | | QUOTE (wcbarksdale @ Apr 13 2010, 03:14 PM) | | There's a chess variant, Kriegspiel, where you don't see your opponent's pieces, but the game moderator informs you if you attempt to make an illegal move. I wonder if you could play Magic that way? |
How would you handle counterspells?
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Some stuff obviously wouldn't work, but I imagine you would say ahead of time that you are going to try to cast e.g. Remove Soul at the first opportunity. Then you would get told whether or not you did, etc.
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Another one is, do you get to know that I have a Pernicious Deed in play and do you get to Krosan Grip it
Seeker - April 13, 2010 08:30 PM (GMT)
| QUOTE (wcbarksdale @ Apr 13 2010, 12:06 PM) |
| QUOTE (wcbarksdale @ Apr 13 2010, 03:00 PM) | | QUOTE | + If used with a Demonic Tutor being the card the other player casts, you do not get to look through that player's library. You get to name a card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. |
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Apparently this is still how it works :pmostare:
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Doesn't that ruling also apply to Wishes and the sideboard under Mindslaver? You just name a card because you can't see their sideboard.
wcbarksdale - April 13, 2010 08:41 PM (GMT)
| QUOTE (Seeker @ Apr 13 2010, 03:30 PM) |
| QUOTE (wcbarksdale @ Apr 13 2010, 12:06 PM) | | QUOTE (wcbarksdale @ Apr 13 2010, 03:00 PM) | | QUOTE | + If used with a Demonic Tutor being the card the other player casts, you do not get to look through that player's library. You get to name a card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. |
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Apparently this is still how it works :pmostare:
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Doesn't that ruling also apply to Wishes and the sideboard under Mindslaver? You just name a card because you can't see their sideboard.
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I don't know if it's ever worked that way, but that's not how it works now. Death Wish or Development can get a random sideboard card, but Living Wish can't get anything.
DerangedHermit - April 13, 2010 08:41 PM (GMT)
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Multiple deserts can be used to damage the same attacker. [bethmo] (this can be so brutal that some house rules suggest max 1 dmg per creature due to desert damage) |
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| Face down creatures have their enchantments turned over as well, but the number of enchantments is still visible. |
QED2 - April 13, 2010 09:00 PM (GMT)
| QUOTE (DerangedHermit @ Apr 13 2010, 12:41 PM) |
| QUOTE | Multiple deserts can be used to damage the same attacker. [bethmo] (this can be so brutal that some house rules suggest max 1 dmg per creature due to desert damage) |
| QUOTE | | Face down creatures have their enchantments turned over as well, but the number of enchantments is still visible. |
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Your avatar makes you look very excited by these rulings.
chifley - April 13, 2010 09:02 PM (GMT)
| QUOTE (wcbarksdale @ Apr 14 2010, 06:41 AM) |
| QUOTE (Seeker @ Apr 13 2010, 03:30 PM) | | QUOTE (wcbarksdale @ Apr 13 2010, 12:06 PM) | | QUOTE (wcbarksdale @ Apr 13 2010, 03:00 PM) | | QUOTE | + If used with a Demonic Tutor being the card the other player casts, you do not get to look through that player's library. You get to name a card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. |
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Apparently this is still how it works :pmostare:
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Doesn't that ruling also apply to Wishes and the sideboard under Mindslaver? You just name a card because you can't see their sideboard.
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I don't know if it's ever worked that way, but that's not how it works now. Death Wish or Development can get a random sideboard card, but Living Wish can't get anything.
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So what happens when I Mindslaver you then activate your Spawnsire of Ulamog? Cast zero Eldrazi cards? laaaame.
nemryn - April 13, 2010 10:25 PM (GMT)
| QUOTE (dbuel @ Apr 13 2010, 12:16 PM) |
| QUOTE (wcbarksdale @ Apr 13 2010, 03:14 PM) | | There's a chess variant, Kriegspiel, where you don't see your opponent's pieces, but the game moderator informs you if you attempt to make an illegal move. I wonder if you could play Magic that way? |
How would you handle counterspells?
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Any way you want, as long as you're polite about it.
| QUOTE |
| 11. The Director of the Duelist's Convocation reserves the exclusive right to add, delete, alter, transmute, polymorph, switch, color-lace, sleight of mind, magical hack, or in any other way change [the tournament floor rules], in whole or in part, with or without notice, at any time that it is deemed necessary or desirable. |
| QUOTE |
Q: Okay, now let's say [my opponent and I] are both close to death; he has 2 life points and I have 3. I cast Lightning Bolt. He responds by returning a Lightning Bolt. Who wins?
A: Nobody. The spells are instants, and are assumed to happen at the same time, unless one of you can interrupt one of them.
Q: But he's got fewer life points than me! Doesn't that count for anything?
A: No. Dead is still dead. This game is a draw. |
psyburat - April 13, 2010 10:36 PM (GMT)
| QUOTE (nemryn @ Apr 13 2010, 05:25 PM) |
| QUOTE | Q: Okay, now let's say [my opponent and I] are both close to death; he has 2 life points and I have 3. I cast Lightning Bolt. He responds by returning a Lightning Bolt. Who wins?
A: Nobody. The spells are instants, and are assumed to happen at the same time, unless one of you can interrupt one of them.
Q: But he's got fewer life points than me! Doesn't that count for anything?
A: No. Dead is still dead. This game is a draw. |
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Didn't you have to change phase to lose based on life total anyways?
Milosz006 - April 15, 2010 04:38 AM (GMT)
Wheres the super-old-school "can I lightning bolt you?" trick? :pmothrust:
Seeker - April 15, 2010 03:15 PM (GMT)
| QUOTE (Milosz006 @ Apr 14 2010, 08:38 PM) |
| Wheres the super-old-school "can I lightning bolt you?" trick? :pmothrust: |
Anecdotally, Mike Flores actually pulled that one off in the finals of a PTQ when his opponent had 20+ mana floating. "Tell me when I have priority." and the guy did... so obv Flores just bolted him because who plays to win?
Having heard it more than once, I believe that it is true.
sexican - April 15, 2010 03:22 PM (GMT)
"Do You Have Any Fast Effects?"
Milosz006 - April 15, 2010 03:33 PM (GMT)
| QUOTE (Seeker @ Apr 15 2010, 08:15 AM) |
| QUOTE (Milosz006 @ Apr 14 2010, 08:38 PM) | | Wheres the super-old-school "can I lightning bolt you?" trick? :pmothrust: |
Anecdotally, Mike Flores actually pulled that one off in the finals of a PTQ when his opponent had 20+ mana floating. "Tell me when I have priority." and the guy did... so obv Flores just bolted him because who plays to win?
Having heard it more than once, I believe that it is true.
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I was referring to the deal where you asked them if you could lightning bolt them and you somehow end their turn.
Drkdstryer - April 15, 2010 03:38 PM (GMT)
| QUOTE (Milosz006 @ Apr 15 2010, 11:33 AM) |
| QUOTE (Seeker @ Apr 15 2010, 08:15 AM) | | QUOTE (Milosz006 @ Apr 14 2010, 08:38 PM) | | Wheres the super-old-school "can I lightning bolt you?" trick? :pmothrust: |
Anecdotally, Mike Flores actually pulled that one off in the finals of a PTQ when his opponent had 20+ mana floating. "Tell me when I have priority." and the guy did... so obv Flores just bolted him because who plays to win?
Having heard it more than once, I believe that it is true.
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I was referring to the deal where you asked them if you could lightning bolt them and you somehow end their turn.
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Sounds like Flores pulled it off, and then punted by casting a spell and passing priority back. If he just passed on an empty stack, that would be a lot of mana burn! He probably would have won!
Seeker - April 15, 2010 03:54 PM (GMT)
| QUOTE (Drkdstryer @ Apr 15 2010, 07:38 AM) |
| Sounds like Flores pulled it off, and then punted by casting a spell and passing priority back. If he just passed on an empty stack, that would be a lot of mana burn! He probably would have won! |
The way I heard him tell it, it was deliberate because he didn't actually want to win a game on "you manaburn for more than twenty", even though the judges watching would have probably thought it was legit, since everything was Wild West-ier back then.
(whether or not you believe that is up to you and I suspect you side with me on "not")
JSexton - April 15, 2010 04:01 PM (GMT)
| QUOTE (nemryn @ Apr 13 2010, 02:25 PM) |
| QUOTE (dbuel @ Apr 13 2010, 12:16 PM) | | QUOTE (wcbarksdale @ Apr 13 2010, 03:14 PM) | | There's a chess variant, Kriegspiel, where you don't see your opponent's pieces, but the game moderator informs you if you attempt to make an illegal move. I wonder if you could play Magic that way? |
How would you handle counterspells?
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Any way you want, as long as you're polite about it.
| QUOTE | | 11. The Director of the Duelist's Convocation reserves the exclusive right to add, delete, alter, transmute, polymorph, switch, color-lace, sleight of mind, magical hack, or in any other way change [the tournament floor rules], in whole or in part, with or without notice, at any time that it is deemed necessary or desirable. |
| QUOTE | Q: Okay, now let's say [my opponent and I] are both close to death; he has 2 life points and I have 3. I cast Lightning Bolt. He responds by returning a Lightning Bolt. Who wins?
A: Nobody. The spells are instants, and are assumed to happen at the same time, unless one of you can interrupt one of them.
Q: But he's got fewer life points than me! Doesn't that count for anything?
A: No. Dead is still dead. This game is a draw. |
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Back then, you didn't lose unless you got to the end of a phase with negative life points. There were combo decks that repeatedly went below 1 life during the same phase.
QED2 - April 15, 2010 04:07 PM (GMT)
Infernal Contract was some good back then.
nemryn - April 15, 2010 04:53 PM (GMT)
| QUOTE (Milosz006 @ Apr 15 2010, 07:33 AM) |
| QUOTE (Seeker @ Apr 15 2010, 08:15 AM) | | QUOTE (Milosz006 @ Apr 14 2010, 08:38 PM) | | Wheres the super-old-school "can I lightning bolt you?" trick? :pmothrust: |
Anecdotally, Mike Flores actually pulled that one off in the finals of a PTQ when his opponent had 20+ mana floating. "Tell me when I have priority." and the guy did... so obv Flores just bolted him because who plays to win?
Having heard it more than once, I believe that it is true.
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I was referring to the deal where you asked them if you could lightning bolt them and you somehow end their turn.
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"Can I Bolt you?"
"Huh? Yeah, whatever."
"Okay, so you passed priority so I could play Bolt. I'm not going to Bolt, though; I'm going to pass as well, which ends the phase."
" :pmoconfused: "
zaphod - April 15, 2010 05:28 PM (GMT)
Whenever we go down memory lane to the bad old days when the rules were wild and strange, I like to remember the timing charts from Tom Wylie printed in Duelist #9.
Here is the old Arcana article that has all if those charts for us to check out.
http://www.wizards.com/Magic/Magazine/Arti...gcom/arcana/130I swear, if there were 10 people in the whole world that completely understood Magic, interrupt windows and all, It was a miracle.
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Don't worry, the 'can I bolt you' loophole was closed by the modern communication guidelines. If a player asks for priority and does nothing with it, priority is returned to the original player.