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Title: Starcraft 2: Magic Style
Description: Make cards based on Starcraft 2


Alfred - February 26, 2010 11:13 PM (GMT)
Okay, so with the Starcraft Beta out, I thought that it would be neat to make a set of Magic cards based around the units and things in Starcraft 2.

http://www.starcraft-source.com/unitdatabase/

Here's a pretty accurate list of what the units in Starcraft 2 are, and what they do. It's not perfect, and it doesn't have a lot of the new abilities, so if you know of a better site that summarizes things a bit better, please tell me.

Here's my interpretation of what each race's colors should be:

Protoss - UW
-Strong lategame
-Use magic, artifice, and have a strong "good guy" feel to them
-Damage prevention (shields)
-Big units throughout the game
-Dominant air units
-Tricky, skill-based units

Terran - RW
-Aggressive and warlike, yet structured
-Lots of small, relatively weak guys that pack a bigger punch than they can take (high power, low toughness)
-Lots of evasive creatures
-Extremely mobile and versatile
-Lots of range units (first strike)
-More powerful in larger groups (banding?)

Zerg - RGB
-Chaotic, biological, "evil"
-Makes a ton of units that are expendable
-Mixture of big and small guys
-Ground-based
-Resource hungry


Here are some units that I thought of:

Protoss:

Zealot - W
Creature - Protoss Warrior
Shields (This creature comes into play with 1 shield counter on it. At the beginning of your upkeep, if this creature does not have a shield counter on it, put a shield counter on it.)
Remove a shield counter from Zealot: Prevent 1 damage to Zealot.
2/1

Stalker - 2U
Creature - Protoss Walker
Shields (This creature comes into play with a shield counter on it. At the beginning of your upkeep, if this creature does not have a shield counter on it, put a shield counter on it.)
Remove a shield counter from Stalker: Prevent 1 damage to Stalker.
Reach
1W: Untap Stalker and remove it from combat.
3/1

Sentry - UW
Creature - Protoss Construct
Shields (This creature comes into play with a shield counter on it. At the beginning of your upkeep, if this creature does not have a shield counter on it, put a shield counter on it.)
Remove a shield Counter from Sentry: Prevent 1 damage to Sentry.
U/W, T: Tap target creature.
W, T: Prevent 1 damage to each creature you control.
5U, T: Put a copy of target creature into play. Exile that copy at the beginning of your next endstep.
1/1

Colossus - 3WW
Creature - Protoss Walker
Shields (This creature comes into play with a shield counter on it. At the beginning of your upkeep, if this creature does not have a shield counter on it, put a shield counter on it.)
Remove a shield counter from Colossus: Prevent 3 damage to Colosssus.
Colossus may block any number of creatures.
6/2

Mothership, of Aiur - 3UW
Planeswalker - Mothership
+1: Creatures you control are unblockable and gain Vigilance until the end of the turn.
-2: Tap all creatures target opponent controls, they do not untap during his or her next untap step.
-5: Search your library for 4 Protoss creature cards and put them into the battlefield.
//3

Terran:

Marines - 1W
Tribal Sorcery - Terran
Put two 1/1 Terran Soldier tokens with first strike into play.

Reaper - 2R
Creature - Terran Soldier
Haste, Mountainwalk
When Reaper deals damage to an opponent, tap a land that player controls. That land does not untap during that player's next untap step.
1/1

Seige Tank - 1RW
Creature - Terran Soldier
Morph RW (You may this face down as a 2/2 creature for 3. Turn it face up at any time for it's morph cost)
Defender
T: Deal two damage to target attacking or blocking creature without flying.
RW: Turn Seige Tank face down.
3/1

Banshee - 2WR
Creature - Terran Thopter
Flying
Banshee cannot block flying creatures.
Whenever Banshee deals damage to an opponent, you may have it deal that much damage to target creature without flying that opponent controls.
3/1

Battlecruiser - 4WW
Creature - Terran Juggernaut
Flying
2R: Battlecruiser deals 3 damage to target creature.
6/6

Alfred - February 26, 2010 11:23 PM (GMT)
Phoenix - 1UUU
Creature - Protoss Warrior
Shields
Remove a shield counter from Phoenix: Prevent 1 damage to Phoenix.
Flying, Provoke
2U: Target creature an opponent controls gains flying until the end of the turn.
3/2

Flux - February 26, 2010 11:38 PM (GMT)
[card]Greed[/card]

get it blizzard is greedy lololol

kingcobweb - February 27, 2010 12:03 AM (GMT)
micro - W
instant
choose one or both - remove target attacking creature from combat, or remove target blocking creature from combat.

i think that zergs should have a subtheme of "pendelhaven;" that is, giving bonuses to 1/1s.

something something zerg rush etc - 1G
enchantment
sacrifice a land: put a 1/1 green zerg creature token into play.
all 1/1 creatures you control have haste.

some fucking zerg unit i don't fucking know - 2G
creature - zerg
whenever a nontoken 1/1 comes into play under your control, put a token into play that's a copy of it.
2/1

another zerg fucking thing - 1G
when ~ comes into play, you may sacrifice a creature. if you do, search your library for a 1/1 creature with converted mana cost one and put it into play.
1/1


oops i accidentally wrote "play" instead of "battlefield." GUESS WHAT I'M NOT CHANGING IT, AHAHAHAHAHA

from the very small amount i remember about the zerg: i don't really think they're black. aren't they some sort of hivemind-ish thing all serving the same cause, like ants? that's not very black.

bosshoggatog - February 27, 2010 12:05 AM (GMT)
Carpal Tunnel 2B
Enchantment

Each time a player plays a card from the Starcraft expansion, put a wince counter on Carpal Tunnel.

At the beginning of each player's upkeep, Carpal Tunnel deals damage to that player equal to the number of wince counters on it.

Get up, walk away from your computer, get some fresh air: Remove a wince counter from Carpal Tunnel.

peppersprayed - February 27, 2010 12:46 AM (GMT)
QUOTE (kingcobweb @ Feb 27 2010, 12:03 AM)
micro - W
instant
choose one or both - remove target attacking creature from combat, or remove target blocking creature from combat.

i think that zergs should have a subtheme of "pendelhaven;" that is, giving bonuses to 1/1s.

something something zerg rush etc - 1G
enchantment
sacrifice a land: put a 1/1 green zerg creature token into play.
all 1/1 creatures you control have haste.

some fucking zerg unit i don't fucking know - 2G
creature - zerg
whenever a nontoken 1/1 comes into play under your control, put a token into play that's a copy of it.
2/1

another zerg fucking thing - 1G
when ~ comes into play, you may sacrifice a creature. if you do, search your library for a 1/1 creature with converted mana cost one and put it into play.
1/1


oops i accidentally wrote "play" instead of "battlefield." GUESS WHAT I'M NOT CHANGING IT, AHAHAHAHAHA

from the very small amount i remember about the zerg: i don't really think they're black. aren't they some sort of hivemind-ish thing all serving the same cause, like ants? that's not very black.

Zerg will do anything to win

Basilisk - February 27, 2010 12:58 AM (GMT)
Actions Per Minute - 1
Artifact
T: Untap ~.

Alfred - February 27, 2010 05:32 AM (GMT)
QUOTE (Alfred @ Feb 26 2010, 11:23 PM)
Phoenix - 1UUU
Creature - Protoss Warrior
Shields
Remove a shield counter from Phoenix: Prevent 1 damage to Phoenix.
Flying, Provoke
2U: Target creature an opponent controls gains flying until the end of the turn.
3/2

Sorry, this should have "Can't block creatures without flying".

Aeldaar - February 27, 2010 05:51 AM (GMT)
QUOTE
Colossus - 3WW
Creature - Protoss Walker

I thought this was clever

Khaos - February 27, 2010 07:19 AM (GMT)
No spells? :o

Zergling Rush
1R
Sorcery
Put two 1/1 red Zergling creature tokens with haste onto the battlefield.

Vortex
3WW
Enchantment
Fading 3
When Vortex enters the battlefield, exile up to three target creatures.
When Vortex leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Buttmaster - February 27, 2010 07:23 AM (GMT)
[cardimg]delay[/cardimg]

llarack - February 27, 2010 03:33 PM (GMT)
QUOTE (Basilisk @ Feb 27 2010, 12:58 AM)
Actions Per Minute - 1
Artifact
T: Untap ~.

this wins the thread.

Alfred - February 27, 2010 06:26 PM (GMT)
Warp Gate - 1U
Tribal Enchantment - Protoss
Protoss creatures you control have Flash.

Planetary Command Center - 2
Tribal Artifact - Terran
T: Add 1 to your mana pool.
1, T: You may look at target player's hand.

DerangedHermit - February 27, 2010 09:48 PM (GMT)
KEKEKE (1BGR, Sorcery)
Untap all Zerg creatures you control that attacked this turn. Those creatures gain haste, lifelink and deathtouch until end of turn.
After this main phase, there is an additional combat phase followed by an additional main phase.

peppersprayed - February 27, 2010 10:03 PM (GMT)
Six Pool RR
Sorcery
Discard your hand
put six 1/1 zerglings with haste into play under your control.



On the draw attacking into 2 zealots you only get 6 damage through thanks to shields.

FyrexianSurvivr - February 28, 2010 10:55 PM (GMT)
Hidden Forces RGB
Tribal Enchantment - Zerg
Whenever a nontoken creature enters the battlefield, put a 1/1 green Zerg creature token onto the battlefield.

Alfred - March 1, 2010 12:12 AM (GMT)
Hellion - 1R
Creature - Terran Soldier
When Hellion deals combat damage to a creature, it deals 1 damage to each attacking or blocking creature.
1/1

Inject Larvae - 1GB
Tribal Sorcery - Zerg
Reveal the top 4 cards of your library. Put all Zerg cards revealed this way into your hand.

kingcobweb - March 1, 2010 12:36 AM (GMT)
Tech Up - 1UG
Enchantment
At the beginning of your upkeep, put a No Rush Plz counter on Tech Up.
You can't cast spells.
Sacrifice Tech Up: add one mana of any color to your mana pool and draw a card for each No Rush Plz counter on Tech Up.



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