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Title: Worldwake spoiler thread
Description: some assembly required TIA


prolepsis9 - December 4, 2009 09:57 PM (GMT)
I am on my blackberry and it hateses mtgs. It is smarter than I am.

nemryn - December 4, 2009 10:32 PM (GMT)
Jace and Volver-kickers are supposedly back.

prolepsis9 - December 4, 2009 10:43 PM (GMT)
You guys all fail. I rescind my TIA

QUOTE
Pack Intro Worldwake: Fangs of the Chief Sang (French)
Magic the gathering - Worldwake

The Fangs of the deck head of blood puts you in control of predators most insidious Zendikar: vampires. With their help, you empty your enemies of their points. Many expansion cards can improve Worldwake Crocs deck in right of blood. For example, Vampires sloughs have a capacity of multikick makes them swell depending on the amount of mana you spend when you run. Smother is a transient who destroyed a threat to start a game without being able to regenerate. Finally, the Nocturnus vampire basic edition 2010 Magic gives +2 / +1 and flying all your vampires as the top card of your deck is black.
Pack Intro Worldwake: Fangs of the Chief of Blood is a game pre-built Black consists of:

Pack Intro Worldwake: Brute Force (French)
Magic the gathering - Worldwake

The Brute Force deck gives you the reins of the most titanic monsters of Zendikar. Use it to crush the enemy! You can find something to improve the deck force in the gross expansion Worldwake. Great apes peaks are a creature 5 / 2 must be blocked with at least two creatures you control a mountain, which is almost always the case. The achievement of your forests Elf arbor gives you all the mana you need to feed rapidly huge spells with multikick. The fate of the more impressive is certainly the storm of comets, an instant red inflicting as many wounds as you want as many different things as you want. You're only limited by the amount of mana you have available!

Pack Intro Worldwake: scrap (French)
Magic the gathering - Worldwake

With scrap deck, you crush the opposition in a sudden avalanche of creatures. The opponent will be buried alive before they understand what is happening! Many of your creatures have toucheterre capabilities that are triggered when you reach land on the battlefield. In the extension Worldwake you find Kazuul, Tyrant of Cliffs, a brutal ogre who punishes opponents who attack you by giving you chips creature 3 / 3 Ogre unless they pay 3 for each attacking creature. You will also discover the Angel of admonition, a creature flying 6 / 6 a permanent exile that whenever a land comes on the battlefield under your control. These permanent return if the Angel of the admonition leaves the battlefield, but your opponent will not have enough time to do before your victory!

Pack Intro Worldwake: Mysterious Realms (French)
Magic the gathering - Worldwake

With the mysterious kingdoms deck, you unleash on your enemies to nots invoked appalling creatures in the wilds of Zendikar. Many of your creatures need room to run. Thanks to their capacity toucheterre, they earn bonuses each time a land comes on the battlefield under your control. In the extension Worldwake you find Explorer, a ritual that lets you draw a card and play an additional land, and therefore potentially trigger your creatures with toucheterre twice during the same round. You will also find Zendikar of the Avenger, which creates an Elemental creature tokens 0 / 1 plant when it arrives on the battlefield. Each field will happen next on the battlefield under your control will grow plants!

Pack Intro Worldwake: Overview (French)
Magic the gathering - Worldwake

Overview The deck puts you in command of a squadron of flying creatures. Land against the onslaught of your enemies and unleash a reign of terror from the air! Your creatures with evasion will do the dirty work for you. The extension contains Worldwake other compatible cards with the deck Overview. The Zendikon wind transforms into a land creature flying extra for your air force. The Merfolk of Seijiri are a blue creature that becomes more powerful if you control a plains, which is almost always the case. Jace, the sculptor of the mind is a Planeswalker powers of mental confusion that you can call your side. He nibbles the library of your opponent and eventually exiled to fully guarantee victory.

Mordoc - December 4, 2009 11:20 PM (GMT)
QUOTE
Each field will happen next on the battlefield under your control will grow plants!


I can't wait!

Potato - December 4, 2009 11:31 PM (GMT)
QUOTE
Smother is a transient who destroyed a threat to start a game without being able to regenerate.


This isn't Hodgman approved. Barnaby Smothers, the Scourge of Small Things would work better.

FyrexianSurvivr - December 5, 2009 12:18 AM (GMT)
Old Herbert Three-Drop the Fancypants is nervous about this reprint.

rc_cola - December 5, 2009 12:49 AM (GMT)
But River Boa is a two drop...

Kelvandil - December 5, 2009 09:58 PM (GMT)
If Tiago's Invitational card didn't get killed, I'm pretty sure it's in Worldwake.

AjumpsBshoots - December 5, 2009 11:19 PM (GMT)
Trying to read that hurt my brain. It was like Gunbound all over again.

peppersprayed - December 6, 2009 12:08 AM (GMT)
So let me get this straight, they got rid of the no regen thing and made everyone buy a new set of otherwise identical wraths and then print smother in the next set :wacko:

Xyre - December 6, 2009 12:27 AM (GMT)
QUOTE
smother

:pmowub:

GyantSpyder - December 6, 2009 12:29 AM (GMT)
QUOTE (peppersprayed @ Dec 5 2009, 04:08 PM)
So let me get this straight, they got rid of the no regen thing and made everyone buy a new set of otherwise identical wraths and then print smother in the next set :wacko:

The Cudgel Troll agenda marches on . . .

AanAllein - December 6, 2009 12:58 AM (GMT)
QUOTE (peppersprayed @ Dec 6 2009, 10:08 AM)
So let me get this straight, they got rid of the no regen thing and made everyone buy a new set of otherwise identical wraths and then print smother in the next set :wacko:

how is this confusing? if you have zero no regen cards then regen is just annoyingly too good. besides, smother is hardly a catchall answer

kingcobweb - December 6, 2009 02:40 AM (GMT)
the point is that not EVERY removal spell says "can't be regenerated" on it. i mean, they've been trying to make regeneration more relevant since onslaught.

and they also just reprinted terminate

Ridiculous Hat - December 6, 2009 02:59 AM (GMT)
QUOTE (AanAllein @ Dec 5 2009, 07:58 PM)
QUOTE (peppersprayed @ Dec 6 2009, 10:08 AM)
So let me get this straight, they got rid of the no regen thing and made everyone buy a new set of otherwise identical wraths and then print smother in the next set  :wacko:

how is this confusing? if you have zero no regen cards then regen is just annoyingly too good. besides, smother is hardly a catchall answer

i think what is important is to not put cheap regen costs on midrange creatures. river boa is not exactly a problem right now and there's no "bury" in the environment.

really, the last time i can remember regeneration being really relevant was troll ascetic and that guy was also untargetable so nothing could fucking kill him. maybe i'm forgetting something else, there were a couple years where i didn't play standard.

peppersprayed - December 6, 2009 03:27 AM (GMT)
QUOTE (Ridiculous Hat @ Dec 6 2009, 02:59 AM)
QUOTE (AanAllein @ Dec 5 2009, 07:58 PM)
QUOTE (peppersprayed @ Dec 6 2009, 10:08 AM)
So let me get this straight, they got rid of the no regen thing and made everyone buy a new set of otherwise identical wraths and then print smother in the next set  :wacko:

how is this confusing? if you have zero no regen cards then regen is just annoyingly too good. besides, smother is hardly a catchall answer

i think what is important is to not put cheap regen costs on midrange creatures. river boa is not exactly a problem right now and there's no "bury" in the environment.

really, the last time i can remember regeneration being really relevant was troll ascetic and that guy was also untargetable so nothing could fucking kill him. maybe i'm forgetting something else, there were a couple years where i didn't play standard.

troll was just barely played last time he was legal at that

blister - December 6, 2009 03:29 AM (GMT)
In constructed, two mana to regenerate is like, ten times more than one mana to regenerate.

Ridiculous Hat - December 6, 2009 03:34 AM (GMT)
QUOTE (blister @ Dec 5 2009, 10:29 PM)
In constructed, two mana to regenerate is like, ten times more than one mana to regenerate.

ink-eyes was a relevant regenerator but the regeneration didn't matter a ton except against like angel of despair. other than that, it was black. same with korlash.

hierarch's ability went above and beyond the call of duty but it only worked once so i don't think it counts.

skeletal vampire's regeneration just goes in concert with everything else... it's hard to kill and hard to contain. in ravnica block it was really good and i don't remember there being much that killed it.

i don't think twisterbomb was played outside of block, at least not much.

those are relevant regenerators printed since onslaught. aka there haven't been any. i don't think regeneration is really ever a problem mechanic, and if anything it needs to be strengthened.

AanAllein - December 6, 2009 03:38 AM (GMT)
[card]knight of the holy nimbus[/card] was relevant, right? not that the regeneration clause was ever critical on that card, naturally

Ridiculous Hat - December 6, 2009 03:45 AM (GMT)
QUOTE (AanAllein @ Dec 5 2009, 10:38 PM)
[card]knight of the holy nimbus[/card] was relevant, right? not that the regeneration clause was ever critical on that card, naturally

oh yeah that guy didn't show up in my gatherer search.

kingcobweb - December 6, 2009 04:05 AM (GMT)
QUOTE (Ridiculous Hat @ Dec 5 2009, 07:34 PM)
ink-eyes was a relevant regenerator but the regeneration didn't matter a ton except against like angel of despair. other than that, it was black. same with korlash.

hierarch's ability went above and beyond the call of duty but it only worked once so i don't think it counts.

skeletal vampire's regeneration just goes in concert with everything else... it's hard to kill and hard to contain. in ravnica block it was really good and i don't remember there being much that killed it.

i don't think twisterbomb was played outside of block, at least not much.

those are relevant regenerators printed since onslaught. aka there haven't been any. i don't think regeneration is really ever a problem mechanic, and if anything it needs to be strengthened.

welding jar saw play for about ten minutes

blister - December 6, 2009 04:31 AM (GMT)
QUOTE (kingcobweb @ Dec 6 2009, 04:05 AM)
welding jar saw play for about ten minutes

Welding Jar didn't have regenerate though.
:noob:

slearch - December 6, 2009 06:51 AM (GMT)
QUOTE (Ridiculous Hat @ Dec 5 2009, 11:34 PM)
those are relevant regenerators printed since onslaught. aka there haven't been any.

:pmoblank:

FyrexianSurvivr - December 6, 2009 06:15 PM (GMT)
Maybe when they say they want regeneration to matter, they mean in limited.

Ridiculous Hat - December 6, 2009 07:18 PM (GMT)
QUOTE (slearch @ Dec 6 2009, 01:51 AM)
QUOTE (Ridiculous Hat @ Dec 5 2009, 11:34 PM)
those are relevant regenerators printed since onslaught. aka there haven't been any.

:pmoblank:

your face is blank

GyantSpyder - December 6, 2009 07:51 PM (GMT)
QUOTE (FyrexianSurvivr @ Dec 6 2009, 10:15 AM)
Maybe when they say they want regeneration to matter, they mean in limited.

Or casual.

rc_cola - December 6, 2009 08:37 PM (GMT)
QUOTE (slearch @ Dec 5 2009, 10:51 PM)
QUOTE (Ridiculous Hat @ Dec 5 2009, 11:34 PM)
those are relevant regenerators printed since onslaught. aka there haven't been any.

:pmoblank:

Relevant regenerators in a non-Block constructed environment that were printed after Onslaught:

Troll Ascetic
Golgari Grave Troll
Skeletal Vampire
Korlash
Loxodon Hierarch
Hellkite Overlord
Ink-Eyes
Knight of the Holy Nimbus


You can stretch a lot more onto that list. A sum 1 of those creatures on that list can be targeted by Smother.

Bill Johnson - December 8, 2009 01:13 PM (GMT)
Vanilla 4/5 for GGG.

prolepsis9 - December 8, 2009 01:31 PM (GMT)
QUOTE (Bill Johnson @ Dec 8 2009, 09:13 AM)
Vanilla 4/5 for GGG.

Break out your [card]Bark Ritual[/card]s

ArneH - December 8, 2009 03:33 PM (GMT)
QUOTE (Bill Johnson @ Dec 8 2009, 05:13 AM)
Vanilla 4/5 for GGG.

and the creature type will be






Ox

Draconis - December 8, 2009 03:39 PM (GMT)

JSexton - December 8, 2009 03:41 PM (GMT)
QUOTE (Bill Johnson @ Dec 8 2009, 05:13 AM)
Vanilla 4/5 for GGG.

Continuing to push the "can we make interesting vanilla dudes" theme, I see.

RawMeat - December 8, 2009 03:49 PM (GMT)
QUOTE (JSexton @ Dec 8 2009, 07:41 AM)
QUOTE (Bill Johnson @ Dec 8 2009, 05:13 AM)
Vanilla 4/5 for GGG.

Continuing to push the "can we make interesting vanilla dudes" theme, I see.

LANDS!


VANILLA DUDES!


WHAT THE FUCK ARE WE DOING!

JSexton - December 8, 2009 03:59 PM (GMT)
QUOTE (RawMeat @ Dec 8 2009, 07:49 AM)
QUOTE (JSexton @ Dec 8 2009, 07:41 AM)
QUOTE (Bill Johnson @ Dec 8 2009, 05:13 AM)
Vanilla 4/5 for GGG.

Continuing to push the "can we make interesting vanilla dudes" theme, I see.

LANDS!


VANILLA DUDES!


WHAT THE FUCK ARE WE DOING!

The next set is "textless matters".

edit: fuck, I was kidding, then I remembered [card]Muraganda Petroglyphs[/card].

dbuel - December 8, 2009 04:00 PM (GMT)
Vanilla 4/5 for GGG would have been something they could have tried in Shadowmoor, too

Peebles - December 8, 2009 04:06 PM (GMT)
They went with -1/-1 +vig instead.

kingcobweb - December 8, 2009 04:07 PM (GMT)
it's just part of their marketing campaign for middle small sets

that they're bad

Draconis - December 8, 2009 04:11 PM (GMT)
QUOTE (Peebles @ Dec 8 2009, 08:06 AM)
They went with -1/-1 +vig instead.

Cavaliers did not have the special keyword ability BEAST.

dbuel - December 8, 2009 04:12 PM (GMT)
QUOTE (kingcobweb @ Dec 8 2009, 11:07 AM)
it's just part of their marketing campaign for middle small sets

that they're bad

Actually, we should probably survey that

Does Alliances count? Good
Visions? Good
Stronghold? I have no specific conclusion about that one
Urza's Legacy? Broken stuff
Nemesis? Really good
Planeshift? Eh
Torment? Very good
Legions? Not so much
Darksteel? Broken stuff
Betrayers of Kamigawa? At least it wasn't Saviors
Guildpact? Good I guess
Planar Chaos? One of my favorite small sets
Morningtide? Very good
Eventide? Not really
Conflux? Shite

DerangedHermit - December 8, 2009 04:20 PM (GMT)
QUOTE (dbuel @ Dec 8 2009, 11:12 AM)
QUOTE (kingcobweb @ Dec 8 2009, 11:07 AM)
it's just part of their marketing campaign for middle small sets

that they're bad

Actually, we should probably survey that

Does Alliances count? Good
Visions? Good
Stronghold? I have no specific conclusion about that one
Urza's Legacy? Broken stuff
Nemesis? Really good
Planeshift? Eh
Torment? Very good
Legions? Not so much
Darksteel? Broken stuff
Betrayers of Kamigawa? At least it wasn't Saviors
Guildpact? Good I guess
Planar Chaos? One of my favorite small sets
Morningtide? Very good
Eventide? Not really
Conflux? Shite

It wasn't Alliances, it was Homelands and it was so bad that it was kicked out of the Ice Age block.



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