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| Pack Intro Worldwake: Fangs of the Chief Sang (French) Magic the gathering - Worldwake The Fangs of the deck head of blood puts you in control of predators most insidious Zendikar: vampires. With their help, you empty your enemies of their points. Many expansion cards can improve Worldwake Crocs deck in right of blood. For example, Vampires sloughs have a capacity of multikick makes them swell depending on the amount of mana you spend when you run. Smother is a transient who destroyed a threat to start a game without being able to regenerate. Finally, the Nocturnus vampire basic edition 2010 Magic gives +2 / +1 and flying all your vampires as the top card of your deck is black. Pack Intro Worldwake: Fangs of the Chief of Blood is a game pre-built Black consists of: Pack Intro Worldwake: Brute Force (French) Magic the gathering - Worldwake The Brute Force deck gives you the reins of the most titanic monsters of Zendikar. Use it to crush the enemy! You can find something to improve the deck force in the gross expansion Worldwake. Great apes peaks are a creature 5 / 2 must be blocked with at least two creatures you control a mountain, which is almost always the case. The achievement of your forests Elf arbor gives you all the mana you need to feed rapidly huge spells with multikick. The fate of the more impressive is certainly the storm of comets, an instant red inflicting as many wounds as you want as many different things as you want. You're only limited by the amount of mana you have available! Pack Intro Worldwake: scrap (French) Magic the gathering - Worldwake With scrap deck, you crush the opposition in a sudden avalanche of creatures. The opponent will be buried alive before they understand what is happening! Many of your creatures have toucheterre capabilities that are triggered when you reach land on the battlefield. In the extension Worldwake you find Kazuul, Tyrant of Cliffs, a brutal ogre who punishes opponents who attack you by giving you chips creature 3 / 3 Ogre unless they pay 3 for each attacking creature. You will also discover the Angel of admonition, a creature flying 6 / 6 a permanent exile that whenever a land comes on the battlefield under your control. These permanent return if the Angel of the admonition leaves the battlefield, but your opponent will not have enough time to do before your victory! Pack Intro Worldwake: Mysterious Realms (French) Magic the gathering - Worldwake With the mysterious kingdoms deck, you unleash on your enemies to nots invoked appalling creatures in the wilds of Zendikar. Many of your creatures need room to run. Thanks to their capacity toucheterre, they earn bonuses each time a land comes on the battlefield under your control. In the extension Worldwake you find Explorer, a ritual that lets you draw a card and play an additional land, and therefore potentially trigger your creatures with toucheterre twice during the same round. You will also find Zendikar of the Avenger, which creates an Elemental creature tokens 0 / 1 plant when it arrives on the battlefield. Each field will happen next on the battlefield under your control will grow plants! Pack Intro Worldwake: Overview (French) Magic the gathering - Worldwake Overview The deck puts you in command of a squadron of flying creatures. Land against the onslaught of your enemies and unleash a reign of terror from the air! Your creatures with evasion will do the dirty work for you. The extension contains Worldwake other compatible cards with the deck Overview. The Zendikon wind transforms into a land creature flying extra for your air force. The Merfolk of Seijiri are a blue creature that becomes more powerful if you control a plains, which is almost always the case. Jace, the sculptor of the mind is a Planeswalker powers of mental confusion that you can call your side. He nibbles the library of your opponent and eventually exiled to fully guarantee victory. |
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| Each field will happen next on the battlefield under your control will grow plants! |
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| Smother is a transient who destroyed a threat to start a game without being able to regenerate. |
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| smother |
| QUOTE (peppersprayed @ Dec 5 2009, 04:08 PM) |
| So let me get this straight, they got rid of the no regen thing and made everyone buy a new set of otherwise identical wraths and then print smother in the next set :wacko: |
| QUOTE (peppersprayed @ Dec 6 2009, 10:08 AM) |
| So let me get this straight, they got rid of the no regen thing and made everyone buy a new set of otherwise identical wraths and then print smother in the next set :wacko: |
| QUOTE (AanAllein @ Dec 5 2009, 07:58 PM) | ||
how is this confusing? if you have zero no regen cards then regen is just annoyingly too good. besides, smother is hardly a catchall answer |
| QUOTE (Ridiculous Hat @ Dec 6 2009, 02:59 AM) | ||||
i think what is important is to not put cheap regen costs on midrange creatures. river boa is not exactly a problem right now and there's no "bury" in the environment. really, the last time i can remember regeneration being really relevant was troll ascetic and that guy was also untargetable so nothing could fucking kill him. maybe i'm forgetting something else, there were a couple years where i didn't play standard. |
| QUOTE (blister @ Dec 5 2009, 10:29 PM) |
| In constructed, two mana to regenerate is like, ten times more than one mana to regenerate. |
| QUOTE (AanAllein @ Dec 5 2009, 10:38 PM) |
| [card]knight of the holy nimbus[/card] was relevant, right? not that the regeneration clause was ever critical on that card, naturally |
| QUOTE (Ridiculous Hat @ Dec 5 2009, 07:34 PM) |
| ink-eyes was a relevant regenerator but the regeneration didn't matter a ton except against like angel of despair. other than that, it was black. same with korlash. hierarch's ability went above and beyond the call of duty but it only worked once so i don't think it counts. skeletal vampire's regeneration just goes in concert with everything else... it's hard to kill and hard to contain. in ravnica block it was really good and i don't remember there being much that killed it. i don't think twisterbomb was played outside of block, at least not much. those are relevant regenerators printed since onslaught. aka there haven't been any. i don't think regeneration is really ever a problem mechanic, and if anything it needs to be strengthened. |
| QUOTE (kingcobweb @ Dec 6 2009, 04:05 AM) |
| welding jar saw play for about ten minutes |
| QUOTE (Ridiculous Hat @ Dec 5 2009, 11:34 PM) |
| those are relevant regenerators printed since onslaught. aka there haven't been any. |
| QUOTE (slearch @ Dec 6 2009, 01:51 AM) | ||
:pmoblank: |
| QUOTE (FyrexianSurvivr @ Dec 6 2009, 10:15 AM) |
| Maybe when they say they want regeneration to matter, they mean in limited. |
| QUOTE (slearch @ Dec 5 2009, 10:51 PM) | ||
:pmoblank: |
| QUOTE (Bill Johnson @ Dec 8 2009, 09:13 AM) |
| Vanilla 4/5 for GGG. |
| QUOTE (Bill Johnson @ Dec 8 2009, 05:13 AM) |
| Vanilla 4/5 for GGG. |
| QUOTE (Bill Johnson @ Dec 8 2009, 05:13 AM) |
| Vanilla 4/5 for GGG. |
| QUOTE (JSexton @ Dec 8 2009, 07:41 AM) | ||
Continuing to push the "can we make interesting vanilla dudes" theme, I see. |
| QUOTE (RawMeat @ Dec 8 2009, 07:49 AM) | ||||
LANDS! VANILLA DUDES! WHAT THE FUCK ARE WE DOING! |
| QUOTE (Peebles @ Dec 8 2009, 08:06 AM) |
| They went with -1/-1 +vig instead. |
| QUOTE (kingcobweb @ Dec 8 2009, 11:07 AM) |
| it's just part of their marketing campaign for middle small sets that they're bad |
| QUOTE (dbuel @ Dec 8 2009, 11:12 AM) | ||
Actually, we should probably survey that Does Alliances count? Good Visions? Good Stronghold? I have no specific conclusion about that one Urza's Legacy? Broken stuff Nemesis? Really good Planeshift? Eh Torment? Very good Legions? Not so much Darksteel? Broken stuff Betrayers of Kamigawa? At least it wasn't Saviors Guildpact? Good I guess Planar Chaos? One of my favorite small sets Morningtide? Very good Eventide? Not really Conflux? Shite |