Title: The Fantasy Card Thread
Description: where myself and Squiggle postcount++
DerangedHermit - December 18, 2007 04:10 AM (GMT)
Red Button (6, Artifact)
RRRR, T: Destroy target land.
WWWW, T: Destroy target enchantment.
GGGG, T: Destroy target artifact.
BBBB, T: Destroy target creature.
UUUU, T: Counter target spell.
peppersprayed - December 18, 2007 05:49 PM (GMT)
| QUOTE (DerangedHermit @ Dec 18 2007, 04:10 AM) |
Red Button (6, Artifact) RRRR, T: Destroy target land. WWWW, T: Destroy target enchantment. GGGG, T: Destroy target artifact. BBBB, T: Destroy target creature. UUUU, T: Counter target spell. |
Type 4 ho
Uber_Mexico - December 18, 2007 08:42 PM (GMT)
March of the Misetings
2UU
Enchantment
Sacrifice ~, remove all permanents you control from the game, return them to play in the next game you play one at a time every 4 hours
PaZ - December 18, 2007 09:29 PM (GMT)
| QUOTE (DerangedHermit @ Dec 18 2007, 04:10 AM) |
Red Button (6, Artifact) RRRR, T: Destroy target land. WWWW, T: Destroy target enchantment. GGGG, T: Destroy target artifact. BBBB, T: Destroy target creature. UUUU, T: Counter target spell. |
Maybe instead UUUU, T: Return target permanent you don't control to its owner's hand.
karm - December 19, 2007 02:11 AM (GMT)
Chigurh, the Still Wind
3UU
Legendary Creature - Elemental Ninja
3/4
2UU,T: Flip a coin. If you win, destroy target creature.
2: Destroy target Wall.
DerangedHermit - December 20, 2007 06:02 AM (GMT)
Grassy Knoll (Land)
Hideaway
T: Add G to your mana pool. If a legendary creature an opponent controls was put into a graveyard this turn, you may instead add one mana of any color to your mana pool and play the removed card without paying its mana cost.
Beastmouth - December 20, 2007 07:33 AM (GMT)
Tag Out
BG
Instant
Search yr lib for a creature card and put it into play. Lose life equal to the creatures power.
quasius - December 20, 2007 02:50 PM (GMT)
| QUOTE (Beastmouth @ Dec 20 2007, 02:33 AM) |
Tag Out BG Instant Search yr lib for a creature card and put it into play. Lose life equal to the creatures power. |
That's too good. I mean stupid good. I mean there's no way in hell that could ever be printed ever.
You put [card]entomb[/card] and [card]reanimate[/card] onto the same card, both of which are considered too good.
DerangedHermit - December 23, 2007 05:34 AM (GMT)
Gluttonous Faerie (4B, Creature - Faerie Rogue, 4/2)
Flying, flash
Giant Dwarf (RR, Creature - Giant Dwarf, 3/3)
Creatures you do not control gain mountainwalk.
sti - December 23, 2007 10:48 PM (GMT)
The real question I see is at what cost is tag out not broken?
Even at 6 still seems way too good.
DerangedHermit - December 23, 2007 10:58 PM (GMT)
| QUOTE (sti @ Dec 23 2007, 10:48 PM) |
The real question I see is at what cost is tag out not broken?
Even at 6 still seems way too good. |
The only way I can see that working is adding a sacrifice ability to the cost of it, then I'd cost it at 4.
DerangedHermit - December 25, 2007 01:25 AM (GMT)
Killdozer (3BBB, Creature - Zombie Giant, 6/5)
BBB, T: Destroy target creature. If that creature is more than one color, untap Killdozer.
Ridiculous Hat - December 25, 2007 02:23 AM (GMT)
| QUOTE (DerangedHermit @ Dec 23 2007, 10:58 PM) |
| QUOTE (sti @ Dec 23 2007, 10:48 PM) | The real question I see is at what cost is tag out not broken?
Even at 6 still seems way too good. |
The only way I can see that working is adding a sacrifice ability to the cost of it, then I'd cost it at 4.
|
1. make it a sorcery
2. make it target a creature. aka...
tag out - bbgg
sacrifice target creature you control. if you do, you may search your library for a creature card and put it into play. you lose life equal to that card's power.
actually, that card is still way too good.
Khaos - December 25, 2007 02:32 AM (GMT)
[Reality's Dream] 1U
Enchantment - Aura
Enchant creature
When Reality's Dream comes into play, remove enchanted creature from the game. It's controller may search his or her library for a creature card that shares a creature type with it and put it into play with Reality's Dream attached to it. Then that player shuffles his or her library.
When enchanted creature becomes the target of a spell or ability, sacrifice it.
[Reality's Dream] 1U
Sorcery
Remove target creature from the game. It's controller may search his or her library for a creature card that shares a creature type with it and put it into play with a dream counter on it. As long as that creature has a dream counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." Then that player shuffles his or her library.
Khaos - December 25, 2007 02:45 AM (GMT)
[Slave Master] U
Creature - Wizard Rogue
When Slave Master comes into play, search target opponent's library for a creature card and put that card into play under its owners control. Gain control of that creature as long as you control Slave Master. Then that player shuffles his or her library.
0/1
phodos - December 25, 2007 02:58 PM (GMT)
| QUOTE (Khaos @ Dec 25 2007, 02:45 AM) |
[Slave Master] U Creature - Wizard Rogue When Slave Master comes into play, search target opponent's library for a creature card and put that card into play under its owners control. Gain control of that creature as long as you control Slave Master. Then that player shuffles his or her library. 0/1 |
best Hero's Demise ever
DerangedHermit - December 29, 2007 05:25 AM (GMT)
There will be no Hiro's Demise here. :mad:
Nakamura, Chronomancer (3UU, Legendary Creature - Human Mutant Samurai, 3/3)
Whenever another player plays a spell, put a time counter on Nakamura.
0: Choose one - hand, graveyard, library or removed from game. Put Nakamura in the chosen zone. If your library was the chosen zone, shuffle your library afterwards.
Remove ten time counters: Take an extra turn after this one.
rider - December 29, 2007 05:46 AM (GMT)
Mythbuster
T: Kari Byron
Mythbuster, more like nutbuster
FyrexianSurvivr - December 30, 2007 05:55 AM (GMT)
Ragespeaker 1R
Creature - Human Barbarian
R: Ragespeaker gets +1/+0 until end of turn.
As long as Ragespeaker's power is exactly five, Ragespeaker has provoke.
0/1
Ragesinger 2RR
Creature - Human Barbarian
R: Ragesinger gets +1/+0 until end of turn.
As long as Ragesinger's power is exactly seven, Ragesinger has first strike..
2/3
Gulthar Ragebearer 4RR
Legendary Creature - Human Barbarian
R: Gulthar Ragebearer gets +1/+0 until end of turn.
As long as Gulthar's power is exactly ten, Gulthar has double strike.
5/3
Ancient Rage 4RRR
Sorcery
Creatures you control get +5/+0 and gain trample until end of turn.
At end of turn, sacrifice each creature you control.
DerangedHermit - December 30, 2007 06:01 AM (GMT)
I like the Ragebearer.
Silhouette Mist (2U, Enchantment)
Creatures lose all creature types.
Planeswalkers lose all subtypes.
FyrexianSurvivr - December 30, 2007 06:07 AM (GMT)
Undercut B
Instant
Put target championed card into it's owner's graveyard, then destroy the creature that was championing it.
Calcify 1W
Enchantment - Aura
Enchant Permanent
Enchanted permanent loses all abilities and is colorless.
Tap enchanted permanent: Add 1 to your mana pool. Only the controller of enchanted permanent may play this ability.
Khaos - December 30, 2007 07:30 AM (GMT)
Enchanted permanent gains "blah bah blah."
EDIT: And loses all other abilities. :trey:
DerangedHermit - December 30, 2007 09:31 PM (GMT)
Shifty Eyes (BB, Tribal Enchantment - Faerie)
Your maximum hand size is reduced by one.
At the beginning of your upkeep, you may reveal the top card of your library. If it is a Faerie, put it in your hand, scry one, and fateseal one.
Rough Current (UU, Tribal Enchantment - Merfolk)
At the beginning of your upkeep, reveal the top three cards of your library. If a Merfolk is revealed this way, each opponent puts the top three cards of their library into their graveyard. Put all cards revealed this way on top of your library in any order.
Deeprooted Thought (GG, Tribal Enchantment - Treefolk)
At the beginning of your upkeep, you may search your library for a basic Forest or a non-legendary Treefolk with a converted mana cost less than five. Shuffle your library, then put the revealed card back on top of it.
Whenever you play a Treefolk, you may put a basic Forest from your hand into play.
Twisted Pedigree (RR, Tribal Enchantment - Goblin)
At the beginning of your upkeep, reveal the top card of your library. If it is a Goblin, put a 1/1 black Goblin Rogue token with haste into play.
Warning Stomp (WW, Tribal Enchantment - Giant)
At the beginning of each opponent's upkeep, reveal the top two cards of your library. Until end of turn, spells that opponent plays cost 1 more for each Giant revealed this way.
DerangedHermit - June 24, 2009 06:27 AM (GMT)
I'm so boreded I bumped a thread a year and a half old.
Temporary Invalidation (U, Instant)
Counter target spell an opponent cast and remove it from the game. At the beginning of that player's next upkeep, that player may play that spell without paying its mana cost.
Reject (UU, Instant)
Counter target spell unless target player pays [mc]UU[/mc].
Masterstroke (UUU, Instant)
Counter target spell. If that spell's converted mana cost was 2 or less, draw a card.
Cram (UU, Instant)
This spell may only be cast during your upkeep step.
Draw two cards.
Floral Spuzzem - June 24, 2009 06:44 AM (GMT)
| QUOTE (Khaos @ Dec 24 2007, 06:32 PM) |
[Reality's Dream] 1U Enchantment - Aura Enchant creature When Reality's Dream comes into play, remove enchanted creature from the game. It's controller may search his or her library for a creature card that shares a creature type with it and put it into play with Reality's Dream attached to it. Then that player shuffles his or her library. When enchanted creature becomes the target of a spell or ability, sacrifice it. |
As written, this is turn 2 Progenitus with no drawbacks. (The Aura will fall off immediately, but there doesn't appear to be a penalty for this.)
Even if you fix that, it's still broken with huge Shroud creatures. (T2 Inkwell Leviathan, etc)
json - June 24, 2009 06:49 AM (GMT)
Shock
R
Deal 2 damage to target creature or player.
Floral Spuzzem - June 24, 2009 06:50 AM (GMT)
| QUOTE (json @ Jun 23 2009, 10:49 PM) |
Shock R Deal 2 damage to target creature or player. |
Seems really underpowered.
nemryn - June 24, 2009 07:07 AM (GMT)
Blinking Loyalties 2WU
Instant
Exile target creature, then return it to the battlefield under your control. At the beginning of the end step, the returned creature's owner gains control of it.
Floral Spuzzem - June 24, 2009 07:12 AM (GMT)
| QUOTE (nemryn @ Jun 23 2009, 11:07 PM) |
Blinking Loyalties 2WU Instant Exile target creature, then return it to the battlefield under your control. At the beginning of the end step, the returned creature's owner gains control of it. |
Cool, but it's not a white card. 2UR?
Khaos - June 24, 2009 07:41 AM (GMT)
| QUOTE (Floral Spuzzem @ Jun 24 2009, 06:44 AM) |
| QUOTE (Khaos @ Dec 24 2007, 06:32 PM) | [Reality's Dream] 1U Enchantment - Aura Enchant creature When Reality's Dream comes into play, remove enchanted creature from the game. It's controller may search his or her library for a creature card that shares a creature type with it and put it into play with Reality's Dream attached to it. Then that player shuffles his or her library. When enchanted creature becomes the target of a spell or ability, sacrifice it. |
As written, this is turn 2 Progenitus with no drawbacks. (The Aura will fall off immediately, but there doesn't appear to be a penalty for this.)
Even if you fix that, it's still broken with huge Shroud creatures. (T2 Inkwell Leviathan, etc)
|
cool, thank you for helping me improve posts i made years ago
Floral Spuzzem - June 24, 2009 08:13 AM (GMT)
| QUOTE (Khaos @ Jun 23 2009, 11:41 PM) |
| QUOTE (Floral Spuzzem @ Jun 24 2009, 06:44 AM) | | QUOTE (Khaos @ Dec 24 2007, 06:32 PM) | [Reality's Dream] 1U Enchantment - Aura Enchant creature When Reality's Dream comes into play, remove enchanted creature from the game. It's controller may search his or her library for a creature card that shares a creature type with it and put it into play with Reality's Dream attached to it. Then that player shuffles his or her library. When enchanted creature becomes the target of a spell or ability, sacrifice it. |
As written, this is turn 2 Progenitus with no drawbacks. (The Aura will fall off immediately, but there doesn't appear to be a penalty for this.)
Even if you fix that, it's still broken with huge Shroud creatures. (T2 Inkwell Leviathan, etc)
|
cool, thank you for helping me improve posts i made years ago
|
If only I could help you improve the posts you're making right now :(
chifley - June 24, 2009 08:14 AM (GMT)
| QUOTE (Floral Spuzzem @ Jun 24 2009, 06:13 PM) |
| QUOTE (Khaos @ Jun 23 2009, 11:41 PM) | | QUOTE (Floral Spuzzem @ Jun 24 2009, 06:44 AM) | | QUOTE (Khaos @ Dec 24 2007, 06:32 PM) | [Reality's Dream] 1U Enchantment - Aura Enchant creature When Reality's Dream comes into play, remove enchanted creature from the game. It's controller may search his or her library for a creature card that shares a creature type with it and put it into play with Reality's Dream attached to it. Then that player shuffles his or her library. When enchanted creature becomes the target of a spell or ability, sacrifice it. |
As written, this is turn 2 Progenitus with no drawbacks. (The Aura will fall off immediately, but there doesn't appear to be a penalty for this.)
Even if you fix that, it's still broken with huge Shroud creatures. (T2 Inkwell Leviathan, etc)
|
cool, thank you for helping me improve posts i made years ago
|
If only I could help you improve the posts you're making right now :(
|
:rofl:
kingcobweb - June 24, 2009 08:22 AM (GMT)
Thing of Rules Headaches - 1W
Enchantment
Whenever an opponent plays a triggered ability, counter it unless that player pays 2.
i think the wording on this is correct??
Floral Spuzzem - June 24, 2009 08:26 AM (GMT)
| QUOTE (kingcobweb @ Jun 24 2009, 12:22 AM) |
Thing of Rules Headaches - 1W Enchantment Whenever an opponent plays a triggered ability, counter it unless that player pays 2.
i think the wording on this is correct?? |
I don't think so. Triggered abilities aren't played, they're (get this) triggered.
Thing of Rules Headaches - 1W
Enchantment
Whenever a triggered ability goes on the stack, counter it unless its controller pays 2.
Khaos - June 24, 2009 08:37 AM (GMT)
| QUOTE (Floral Spuzzem @ Jun 24 2009, 08:13 AM) |
| QUOTE (Khaos @ Jun 23 2009, 11:41 PM) | | QUOTE (Floral Spuzzem @ Jun 24 2009, 06:44 AM) | | QUOTE (Khaos @ Dec 24 2007, 06:32 PM) | [Reality's Dream] 1U Enchantment - Aura Enchant creature When Reality's Dream comes into play, remove enchanted creature from the game. It's controller may search his or her library for a creature card that shares a creature type with it and put it into play with Reality's Dream attached to it. Then that player shuffles his or her library. When enchanted creature becomes the target of a spell or ability, sacrifice it. |
As written, this is turn 2 Progenitus with no drawbacks. (The Aura will fall off immediately, but there doesn't appear to be a penalty for this.)
Even if you fix that, it's still broken with huge Shroud creatures. (T2 Inkwell Leviathan, etc)
|
cool, thank you for helping me improve posts i made years ago
|
If only I could help you improve the posts you're making right now :(
|
i really just don't know what you have against mothdust changling.dec
Floral Spuzzem - June 24, 2009 08:42 AM (GMT)
| QUOTE (Khaos @ Jun 24 2009, 12:37 AM) |
| QUOTE (Floral Spuzzem @ Jun 24 2009, 08:13 AM) | | QUOTE (Khaos @ Jun 23 2009, 11:41 PM) | | QUOTE (Floral Spuzzem @ Jun 24 2009, 06:44 AM) | | QUOTE (Khaos @ Dec 24 2007, 06:32 PM) | [Reality's Dream] 1U Enchantment - Aura Enchant creature When Reality's Dream comes into play, remove enchanted creature from the game. It's controller may search his or her library for a creature card that shares a creature type with it and put it into play with Reality's Dream attached to it. Then that player shuffles his or her library. When enchanted creature becomes the target of a spell or ability, sacrifice it. |
As written, this is turn 2 Progenitus with no drawbacks. (The Aura will fall off immediately, but there doesn't appear to be a penalty for this.)
Even if you fix that, it's still broken with huge Shroud creatures. (T2 Inkwell Leviathan, etc)
|
cool, thank you for helping me improve posts i made years ago
|
If only I could help you improve the posts you're making right now :(
|
i really just don't know what you have against mothdust changling.dec
|
True story, I played a couple of Lor-Mor Sealed events on MODO, and the format is so much more fun than I remembered.
ps thundercloud shaman yu
ozymandias - June 24, 2009 08:52 AM (GMT)
Jamie Wakefield, the Secret Force 2GG
Planeswalker-Jamie
+2: Put a 1/1 green Elf Druid creature token named Llanowar Elves into play with "T: Add G to your mana pool."
-3: Destroy target artifact, enchantment, or land.
-4: Sacrifice a green creature. If you do, put a 7/7 green Elemental token named Verdant Force into play with "at the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control."
3
Fry Guy - June 24, 2009 09:54 AM (GMT)
| QUOTE (Floral Spuzzem @ Jun 24 2009, 08:26 AM) |
| QUOTE (kingcobweb @ Jun 24 2009, 12:22 AM) | Thing of Rules Headaches - 1W Enchantment Whenever an opponent plays a triggered ability, counter it unless that player pays 2.
i think the wording on this is correct?? |
I don't think so. Triggered abilities aren't played, they're (get this) triggered.
Thing of Rules Headaches - 1W Enchantment Whenever a triggered ability goes on the stack, counter it unless its controller pays 2.
|
infinite loop discovered
Floral Spuzzem - June 24, 2009 10:03 AM (GMT)
| QUOTE (Fry Guy @ Jun 24 2009, 01:54 AM) |
| QUOTE (Floral Spuzzem @ Jun 24 2009, 08:26 AM) | | QUOTE (kingcobweb @ Jun 24 2009, 12:22 AM) | Thing of Rules Headaches - 1W Enchantment Whenever an opponent plays a triggered ability, counter it unless that player pays 2.
i think the wording on this is correct?? |
I don't think so. Triggered abilities aren't played, they're (get this) triggered.
Thing of Rules Headaches - 1W Enchantment Whenever a triggered ability goes on the stack, counter it unless its controller pays 2.
|
infinite loop discovered
|
whoops, good point
nemryn - June 24, 2009 10:26 PM (GMT)
| QUOTE (Floral Spuzzem @ Jun 23 2009, 11:12 PM) |
| QUOTE (nemryn @ Jun 23 2009, 11:07 PM) | Blinking Loyalties 2WU Instant Exile target creature, then return it to the battlefield under your control. At the beginning of the end step, the returned creature's owner gains control of it. |
Cool, but it's not a white card. 2UR?
|
I fail to see how a Blink effect isn't white.
Plus, if I made it red, it would probably also give the guy haste, and that's not the direction I want the card to go.